heybruce.dev Work
Work
Selected systems and milestones.
AI systems & agentic tooling
Independent research · AI-assisted development
Started building Mana, an experimental orchestration and governance layer for AI-assisted software development. Work expanded into context runtimes, provider abstraction, verification pipelines and human-in-the-loop decision systems.
- Mana — multi-agent orchestration, verification and governance
- Context Runtime — deterministic context handling across AI providers
August 2026
Technical writing & architectural reflection
Independent publishing · Blog & Medium
Started a long-form writing practice to distill architectural experience into public technical narratives.
- In-depth articles on system design, trade-offs, and architectural evolution
- Bridging hands-on engineering practice with reflective analysis
2025
2024
Main
Event-driven payment integration with Kafka
Nexi · Payment platforms
Extended payment ingestion and processing pipelines toward event-driven architectures using Kafka.
- Kafka-based integration across batch and near real-time payment flows
- Event modeling, reliability, and observability under production constraints
2023
Main
Architecture team and platform governance
Nexi · Payment platforms
Contributed to architectural governance and long-term platform evolution.
- Cross-team architectural alignment and technical decision-making
- Guidance on scalability, reliability, and system boundaries
Transit data ingestion and journey classification
Freelance collaboration
Designed cloud-based pipelines for ingesting and classifying large-scale transit data.
- GCP-based ingestion and processing pipelines
- User journey classification and analytical workflows
2022
Main
Multi-agent batch processing architecture
Nexi · Payment platforms
Designed and evolved a multi-agent batch processing system to balance scale and operability.
- Consolidation of distributed services into a coordinated multi-agent model
- Operational and performance tuning under production load
2021
Main
Payment systems modernization at scale
Nexi · Payment platforms
Led teams modernizing e-commerce payment gateways and large-scale batch ingestion systems.
- Initial microservices architecture and subsequent consolidation
- Cross-cutting optimizations across data pipelines and application code
2018
Main
Customer data analysis & modelling
Creval
Worked on customer data analysis and modeling to support business-driven initiatives.
- User profiling and portfolio KPI computation
- Data modeling to support analytical and reporting needs
2017
Main
Database and ETL optimization
Creval
Focused on database-level and ETL performance improvements for financial data workloads.
- Query optimization and data model refinement
- Stability and throughput improvements for batch pipelines
Edge-based image processing and CMS cloud integration
AWS-based CMS infrastructure
Integrated the CMS with AWS, introducing edge-level image processing and adaptive delivery.
- On-demand image resizing using AWS Lambda triggered by client resolution
- CloudFront used as a global cache layer to offload origin and reduce latency
- Architecture designed around cache-first and event-driven principles
2015
Main
Real-time trading systems & ETL optimization
Creval
Contributed to a new home banking system and trading systems while improving real-time and batch data pipelines.
- Developed trading module interfaces and related services
- Performance tuning across realtime flows and ETL processes
CMS redesign focused on performance and maintainability
Freelance design
Complete CMS rewrite in Ruby to address scalability and long-term maintainability.
- Runtime generation combined with aggressive caching
- SEO refinement and integration with external e-commerce systems
- User interaction optimization through A/B testing
- Performance monitoring and alerting system
- Back-office ergonomics optimized for user experience
2012
CMS runtime generation with ASP.NET
Freelance design
Rebuilt the CMS to support runtime page generation and improved editorial workflows.
- Dynamic page generation supported by caching strategies
- UX-oriented redesign under performance constraints
2011
Main
Data privacy & reporting frameworks
Banking environment
Delivered data privacy monitoring initiatives and reporting solutions within regulated financial environments.
- Designed frontend reporting frameworks for compliance and analytics
- Database modeling and query optimization in constrained contexts
2010
Main
Automated reporting pipelines
Webbdone · Marketing platforms
Built automated pipelines to transform raw activity data into business-facing insights.
- Automated aggregation and reporting workflows
- Bridged technical metrics with business decision-making
2009
Main
Mass mailing infrastructure at scale
Webbdone · Marketing platforms
Designed and operated a large-scale email delivery infrastructure for marketing campaigns.
- Infrastructure spanning ~70 physical machines delivering ~25M emails per morning
- IP balancing strategies and delivery quality optimization
Satellite imagery object classification
University thesis
Academic research focused on object classification within satellite imagery datasets.
- Built data preparation and feature extraction pipelines
- Evaluated classification accuracy across multiple object categories
2008
Main
User tracking & profiling platforms
Webbdone · Marketing platforms
Designed user tracking and profiling platforms for marketing campaigns operating under sustained high traffic.
- High-throughput event ingestion and user profiling
- Systems engineered for observability and resilience at scale
CMS with static regeneration for SEO
Parallel track
Designed a CMS based on static page regeneration to maximize performance and search engine visibility in ASP.
- Implemented static regeneration inspired by early static-site approaches
- Focused on fast delivery and SEO-friendly content structures
- Full back-office support for merchants and admins with role-based access control and custom dashboards
2007
2004
Main
Real-time screen streaming with compression
E-learning platform
Developed a low-latency screen streaming system tailored for remote learning environments.
- Designed a real-time compression and delivery pipeline
- Tuned latency under constrained and variable bandwidth conditions
Reverse engineering & gameplay systems
L3P · Independent experiments
Early hands-on exploration of reverse engineering and gameplay mechanics while keeping the codebase under 2K lines.
- Designed multiple difficulty modes through custom gameplay logic
- Worked close to low-level graphics libraries and rendering limitations
2001